IntroThe following are some training drills that may be used in class to keep things interesting and fun. Some are more suitable for children, some for adults, some for both.
Stone trail to the treasureLay out a few target paddles on the floor as stones. Tell students they are running across a river stepping on the stones. If they miss a stone, they splash into the water and must start over. Great for agility, balance, and footwork, especially once the paddles are kicked around some.
Shark IslandHave students stand on their target paddle (their island). The instructor moves around using a blocking stick like a shark and pokes it at a student. When the shark attacks, the students must kick it. If they fall off their island, they are out.
Cave crawlingHave students stand in line (chest to back, but not touching each other) in a low and wide sitting stance. The first student will crawl on his/her belly through the legs of the other students trying not to touch their legs and then stand at the end of the line. Repeat until all have crawled through. Stress keeping a low sitting stance,
Quiet, the enemy is nearHave the class snap to attention. The students are only allowed to blink and breathe. If any movement is detected, the student is to sit down. The instructor tries to get the students to move (i.e. jokes, funny faces, etc.). The last standing is the winner.
Addition gameSquish the class to the back of the room. Instructor assigns a simple combination that is performed down the room. At the other end, the senior student adds another technique to the end of the combination. Perform the new combination down the room. Then the next highest rank adds another, etc. etc. Sometimes start with the lowest rank and work upward.
Stance drillsPut students into sitting horse stance. Point to the direction you want them to go, using the 4 basic directions. The students have to jump, turn, and land in their horse stance to face that direction with three quick punches, blocks, etc.
Call outHave each student each call out a stance and a technique. All students do the stance and perform the technique 10 times.
Indian runHave class double time while in a single line. The last person in the line sprints to the front. The line gradually shifts backward to accommodate the person and then the next (rear) person will do the same etc. Once everyone in the line has sprinted, the "run" is finished.
Word tagPerformed the same way as traditional tag, but with a few twists. Students must keep moving always, any student that stops moving is out. When you tag someone, you must yell a predetermined word or the tag does not count.
Tech warsShort for Technique Wars. Select two teams of an equal number of students and 2 or 3 judges. Teams line up and one team member from each team steps forward. Each member is asked to perform a technique or series of techniques. Judges score or point to the winning team member. If you have 3 judges and team A gets 2 points and team B gets 1 point, then team A wins but team B still gets to keep its 1 point. After each team member has performed the requested technique, the team with the most points wins the tech wars.
The GauntletStudents stand at regular intervals around the fighting ring just outside of its boundary. A student stands in the middle and has a certain time to do nothing but strikes using the students on the sides as "targets." The student may move around the ring coming close to his "targets" or may strike from the center. The student must rapidly vary the direction of attack each time and must maintain the intensity throughout the round. The student may only strike to the "targets" and not to an area that is not occupied, and they must look first before striking. There is no contact. The next round may be kicking or blocking. The time limit is adjusted for the students rank, knowledge, and fitness level. For senior ranks, the "targets" periodically step in from behind making an audible noise and the center student must look, turn, and attack instantly. Intensity must not diminish or have hesitations.
Race to wallParticipants run forward to a wall, touch it, and run backward to the starting position. May add push-ups, sit-ups, etc. to perform after touching the wall.
Guardian of the GateStand two Wave Masters 7 to 8 feet apart to mark the sides of the gate. Select 2 students to be the "Guardians of the Gate" and give each a body shield. Have the other students line up and on command, one student at a time will run and try to get through the “gate. The two guards will try to prevent them from getting through the "Gate" by pushing them with the body shields. No strikes are allowed. Each student who gets through the gate replaces on of the guards who then joins the attacking group.
Animal warm-upsWhile exercising, children make the sound the animal makes.
- Duck. Squat and grab ankles with arms on the inside of knees, now walk (kids can also quack)
- Bear. On all fours, arms and legs straight. Move left arm and right leg at the same time and then right arm and left leg.
- Giraffe. Similar to bear, but move right arm and right leg together and then the left side together.
- Butterfly. Sit with soles of feet touching each other. Knees out to the side and push down lightly.
- Crab. Supine on all fours, walk forward, and backward.
- Crane. Balance on one foot with other foot resting at knee area.
- Eagle. Balance on one foot and wrap the other leg around the supporting leg. Wrap arms around each other and touch hand to nose.
- Rabbit. From a deep squat, hop up and leap as far forward as you.
Push-pushPlace two 5'x10' mats. Have 4 students stand around the mats help stop people who are pushed out. Two students start on mats and try to push each other off the mat. No grabbing or throwing, only open hand pushing.
Paddle grabLine up all the kids across the back of the room as though they were going to sprint to the other end. Tell them to put their backs to you and do not turn around. Then throw target paddles all over the room. The number of paddles you use depends on the number of kids (always use one less paddle than the total number of kids). When you yell ”Go!”, the kids have to turn, run, and get a paddle, and return to the line where they started. If you do not get a paddle, you are out. Remove a paddle and play again. Play until there is a winner. One way to play is to have girls go first, then the boys. Then take the top 2 from each group and have them play for the championship.
Belt sparringEquipment Setup: Cut old belts into 14" belt lengths. Put red tape on the tips of four of them (labels them and helps prevent unraveling). Use black tape another four pieces. Make as many 8-piece sets as you need. Divide students into two teams (may also team students against parents). Each student will place belt pieces of the same color under the current belt (2 in front and 2 in back). Rules: no punching, kicking, biting, choking, or crying. May only use open hand block or parry to avoid their pieces from being taken.
Call everyone to Attention! bow! Fighting stance! and Begin! Students try to pull all of the opponents’ belt pieces and throw them on the floor. Winning teams advance to new levels just like sparring. Do as many rounds as you need to get a champion. Replace any missing pieces before next match.
Ribbon sparringCut 4" lengths of a durable type of ribbon. Place a small piece double-sided tape the top of each ribbon. Stick a ribbon over each child's solar plexus. Student’s spar by trying to grab the opponent’s ribbon. For longer rounds, you may add a ribbon to one or two shoulders or to the back (for students who continually turn their backs to opponents). Exercise is excellent for teaching timing and movement, since grabbing motion is like punching.
Through the loopLine up students. Staff personnel on each end of a long rope turn it in the direction of the line of students. One at a time, each student tries to run through the rope without being hit by the rope. If rope touches them, they are out. As the students get better in their timing, the speed of the turning may be increased.
Master saysA martial arts version of Simon Says. Instruct the class not to move or speak unless "Master says" to do so. Take the children through various movements, attempting to trick them along the way. They are to sit down if they move or speak inappropriately. Note: In this drill, as well as all others, make sure the children understand and play by the honor system. The honor system means that the children do not wait for the instructor to tell them they are out. They sit down on their own, as they know they have made a mistake; knowing that it does not mean a thing to win a game dishonestly. It is much better to be the first one sitting down honestly than it would be to be the last one standing and have cheated along the way.
Playback in slow motionLine the children up in a row. Let them know this is a slow-motion race. The objective is to come to the finish line in last place. Using martial arts techniques, such as a lunge punch, front kick, side kick, etc., the children move down the floor. They can go as slow as they want but are not to stop. This drill gives children a chance to concentrate on the full movement as well as being an excellent test of balance and leg strength.
Circle of friendsHave the children make a big circle, sit down, legs toward the center of the circle, and move in until their feet touch. Keeping the legs locked straight, all reach forward and try to touch or tickle their neighbors’ toes.
Pass the treasureHave two teams line up single file with an arm's length between them. Hand a ball or other object to the first child in each line and say, "GO!" The children must turn and pass the ball to the child behind them as quickly as possible without dropping the ball, as the last child gets the ball he/she has to pass it back up the line. You can have the children pass the ball over their heads or between their legs.
Jump the lashTie two white belts together. Tie knots in the ends, one for a weight and one to hold onto. The instructor stands in the middle of a circle of kids. The belt is swung in a circle just off the ground by the instructor. The kids jump over the rope as it spins around. Wait until the belt is up to speed before letting the kids jump in.
Obstacle courseMake an obstacle course on the floor with staff, body shields, target paddles, etc. The course might begin with several sticks placed in a row that children must run between without touching, followed by a staff held about knee high that is to be jumped over. Next, there might be a bag or focus glove that is to be kicked, followed by a staff held about waist high that is to be crawled under. Directly after that, there might be several body shields piled up that have to be leaped over. Near the end, position two or three children with tennis or nerf balls that are to be thrown (underhand) at each participant. A flying side kick into a handheld body shield works great as an ending. Timing each child is especially helpful in motivating him or her to a total effort. An obstacle course is very helpful in testing speed and suppleness.
Three-point tagBasic rules are the same as tag. One student is “it" and the other students run around the room. Use a foam blocker to tag the students. When you are tagged, you cover your "Tag" with one of your hands. When you are tagged a second time, you cover your second "Tag” with your other hand. The third time you are “Tagged,” you are out. Proper blocks are allowed to keep from being “Tagged.”
Pull your buddy to safetyDivide the children into pairs of similar weight. The first student removes his or her belt and puts it around the waist. The other student grabs the two ends of the belt and lies on the floor. The first student has to pull the second to the other end of the room.
Answer the Sphinx to passChildren line up across the end of the room. The instructor asks questions about the martial arts. The questions may require a verbal answer or maybe “show me a technique.” The first child to politely raise a hand, be acknowledged, and answer correctly or perform the technique correctly, gets to run to the other end the room.
Freeze, the dragon is nearCall basic moves for the students to execute and if they move in between the calls, they must sit down. As you get down to the final few, you may declare the remaining one's winners (do not want anyone to sit still too long) and start another game. To make the game more challenging, walk around, make extra noises (kick a chair, bang a door, etc.). Sometimes the ones sitting down will also make faces and it is always a fun time.
Grab the trollThe ball game is a good way to get younger kids used to grappling on the floor. Get all the kids to pair up with a partner. Get each pair to form a line on opposite sides of the mat, so that each child is directly across the mat from their partner. Number each pair. Roll a good size rubber ball down the mat call a number and that pair must try to get the ball and bring it back to their side of the mat. Children must stay on their knees. It may get a little rough, so the instructor may call a tie to end a round. Other students cheer on the person from their side of the mat.
Crossing the battle lineLine up all kids on one side of the room, Have an assistant start it off by standing in the middle of the room with a blocker bat. The kids have to get by the assistant to the other side (safe) without being hit with blocker bat. As kids are tagged, they have to grab a blocker bat and assist in the center. Blockers must stay within a narrow strip down the center of the room. After a short while, you have many blockers and only a few (safe) students, so you may declare the last 2 or 3 the winners and start over again.
Master may I?Line up the students at one end of the room. The instructor stands facing them at the other end of the room. Call the student by name you wish to perform the technique, such as "Mary, do five front kicks.” The student must reply by asking, "Master, may I?" Instructor replies, "Yes, you may.” The student then performs the technique as best as possible and asks, “Master, may I move forward?” If the instructor feels the student has done his or her best, he or she answers “Yes, you may” and that student gets to move forward 3 steps. If the student shows weak stances, does the technique wrong, or answers up incorrectly, the instructor should respond "No, you may not” and the student does not get to move forward. The object is to move the students forward until one of them reaches the "Master."
Bag soccerGather several plastic bags like those used at grocery store checkouts. Throw the bag up and have the student try to keep the bag in the air by using only martial arts techniques (such as kicks, punches, knees, elbows, headbutts etc.) The one to keep his or her bag airborne the longest is the winner!
Street confrontationUpon instructor’s command, all students will move through the room (no running or hiding) stopping at any one student they wish to confront. The confrontation starts when one student faces another and steps back into a low block and kiaps. The student being challenged should go to a ready stance and kiap. The challenging student then tells the challenged student to perform a specific one-step that is belt appropriate. If the student performs it correctly, he gets to return the favor. If he is unsuccessful, then the reward is push-ups and the other student is free to encounter other students. Students shake hands and thank each other after every challenge.
Dragon Ball Z fightingA popular cartoon was Dragon Ball Z. Have your students pick his/her favorite character out of Goku, Gohan, Vegeta, Piccolo, or Krillin (they will know who is who). After they pick, they will have to spar using that character’s fighting style. Here is a list of the fighting styles:
- Goku. A strong-willed fighter, never giving up, never admitting defeat, and never turning down a fight. This fighter is able to keep fighting for long amounts of time and is seemingly never tired. Has long, continues combinations of hands and feet.
- Gohan. The shy fighter. Always fighting cautiously, and never letting his guard down.
- Vegeta. Same as Goku, but instead of using hands and feet, use elbows and knees.
- Piccolo. Fights like a bad guy
- Krillin. Fights like a scary cat.
Hop-a-long balance drillThe drill begins when all students pick one foot up and start hopping about. The idea is to not touch anyone else, not touch the other foot to the floor, and not touch the walls. If any of these things happen, the student is to sit down to the side. To make it more exciting, the instructor can try to tag students out by moving into them. Note: This drill should be done at least twice so the students have a chance to develop balance on both legs.
Walk the gauntletLine class up in two lines facing the center in guarding stances. One child is selected to "Walk the gauntlet.” The child turns away while the instructor chooses several students to be attackers. The one child then walks slowly between the two lines ready to defend. When the attacker steps forward with a punch, the defender blocks and counters, then continues down the middle, defending whenever necessary, until reaching the other side.
Block, counter blockOne person throws a right punch at his partner, pauses for one to five seconds then throws a left punch, pauses one to five seconds then throws a right punch, etc. The defender blocks the first punch and then continuously throws counters until the next punch is thrown. At which time, he/she blocks again and counters continuously until the next punch is thrown, etc.
Bag workOn the command SPRINT and students punch and kick bag as fast as they can for 30 seconds. On the command POWER,” students punch and kick bag with as much power as they can for 30 seconds. Repeat.
BodyguardDuring sparring when the students are fully padded I put two Wave Masters together to simulate a door at one end of the room and have one student stand by them (he/she is the fan). I then have two other students at the other end of the room, one standing in front of the other. The one in front is the bodyguard and the one behind is the celebrity (name one to make the game more fun). The bodyguard has to escort the celebrity to the waiting limo without the fan touching him/her with feet or hands. All sparring rules still apply. Good exercise for footwork and learning how to move your opponent without grabbing.
Reaction drillHave students pair off. One student holds a target paddle in either left or right hand. The other will hit the target. Target holder will try to move the target pull it away before the other can make contact with it. The student holding the target may tell the attacker how he or she sees him/her telegraphing the punch and give pointers. The student holding the target must stay within range to make contact.
Grip the penniesEach student is given 8 pennies and is instructed to lay 4 of them across the palm of his/her hand, close the hand into a fist so that each of the four fingers rests on a penny, thus holding it in place. Once everyone has the pennies in place, perform basic closed hand techniques. Perform 10 push-ups for every penny you drop. Teaches students to keep a tight fist.
Feint and reactHave two students stand in an open stance (both facing the same direction), one with their lead hand with a target and the other getting ready to kick. The objective of the kicker is to use fakes or feints to get a natural reaction (flinch) out of the partner. When the desired reaction occurs, the kicker tries to kick the partner’s target. The partner tries to hit his or her own target before the kicker does. If the target holder prematurely reacts by slapping, the target before the other student kicks, they must switch roles, and, if the kicker is beaten by the partner, they switch. Note: the target holder must start with the other arm behind the back.
BalanceHave students stand with their feet together and palms together in front of the chin. Have them raise their heels and close their eyes. If you are feeling especially cruel, you can ask them to lift one leg up and put it behind the supporting leg. This will teach them to have good balance without having to use their arms.
Bridge tagFor this drill, use a 3-foot pool noodle. Keep the number of student to less than 15 so they do not bang heads when crawling under "bridges.” Have children line up and have them pick a number from 1-50, whoever picks the number closest to your chosen number gets the pool noodle. On command, they run in all directions with the child holding the noodle in two hands chasing after them. If a child is struck with the noodle (no face contact), he or she drops into a bridge position (a real high push-up position). When one of the other students crawls underneath a student "bridge," the student that was the bridge may get up. After 30 seconds to 60 seconds, stop them and count the bridges. The student with the most bridges is the winner!
Personal trainerEveryone finds a partner. One Partner is the "Personal Trainer" (PT), the other is the client/student. When the instructor says “Go!” the PT has 1-2 minutes instructing his/her partner to do any activity, but they must perform it with the partner. Jumping jacks, push-ups, kicks, punches, blocks, sprints, balance, stretching, etc. The instructor will call "Switch!" and partners reverse roles.
Run through the crowdEveryone gets in a circle. Everyone faces left. Every other person turns to face the person behind. Everyone runs around the circle in the direction they are facing, weaving in and out of every person they pass.
Train push-upsHave students lay on the floor on their stomachs in a straight line. Each person puts his/her feet across the shoulders of the person behind. Right leg on right shoulder left on left. Everybody up together. Everybody down together.
Bunny sprintsHave 3 or more students lie down on their backs with all their feet in a straight line and held about 6 inches from the floor. The person on end jumps up and bunny hops over everyone’s legs to the end of the line. Then that person lies down at the end of the line and the next person in line repeats, etc.
Put in reverseEither duck walk or bunny hop a specified distance, and then walk or hop backward to the original starting position.
Run through the jungleEveryone runs in place. Ask, "What are some animals you might see in a jungle?” If they say “tiger” then every time you say “tiger” they have to punch and kiai. Every time you say “bear,” they must do a front kick and kiai. Every time you say “monkey,” they must duck low. If you say “bus,” they must drop to the floor on their belly. They are always running in place in between.
Progressive workoutFirst, print out several sheets of paper with techniques or exercises on them (examples: one says side kick, one says crunches, one says knuckle push-ups, etc.) Place these papers around the room in the appropriate places. Kicks may be by a heavy bag, push-ups in the middle of the room, etc. Have everyone start at a particular station and do what the sign says for a couple of minutes. Kiai and tell them to move on to the next station. Continue rotating until all the students have been to each station at least twice.
Team squatsThis exercise will work with 3 or more people I will explain it by using 4 people. Four students stand so they form a square. Each student lifts his/her right leg and places the ankle on top of the left thigh of the person to their right. This will leave all standing only on their left leg and supporting their right leg on the person next to them. On instructors count, they do squats on their left leg, in unison. After a predetermined number of squats, they change legs and do the squats with the other leg.
School runRun laps. On command “Switch,” change directions. On command “push-ups,” stop and do push-ups. Then run again. On command “sit-ups,” stop and do sit-ups. Etc.
Team push-upsThis exercise will work with 3 or more people I will explain it by using 4 people. Four students lie on their stomachs, so they form a square with their bodies. Then each places his/her legs on top of the back of the student that is at their feet. On the instructor's count, they all do push-ups in unison
Up-downsJog in place for ten steps, then on command, everyone squats, immediately goes to the push-up position and does a full push-up, back to squat, stand up, and jog again.
Robin Hood and Little JohnTwo partners face each other with hands up and palms outward in a sitting stance. Both partners try to knock the other off balance by slapping their partner's palms. To win at this game, you must know when to resist and when to move your hands, in order to cause your opponent to fall off balance.
Scuttle runHave students line up at the end of the room. Set three marks on the floor down the room. Students run to the first line, touch the floor with their hand, and run back to the beginning. They then repeat the drill to the second and third lines. Variation: instead of touching the lines, students perform push-ups, sit-ups, etc.
Stance circleStudents form a circle with everyone facing the center. Instructor calls out various stances, which the students quickly assume.
Belt sumoNeed 5 belts tied together and lay out in a circle. Two children stand in the middle of the circle and try to push each other out of the circle. They can only grab each other’s belt. The first one to touch the belts, step over the line, let go of the opponent’s belt, or fall down loses.
Pyramid drillCall out count at end of each set “One Sir/Ma’am”
A set is:
- One jumping jack
- One push-up
- One crunch
Scrambled eggsThree people line up on their hands and knees facing the same direction. The middle person starts by rolling under the person on the right. The person on the right then jumps over the middle person and rolls under the other. This pattern continues.
One-step circle sparringStudents form a circle with one person in the center. The person in the center executes one attack to anyone on the outside, who then blocks and counters. Center person then moves to another person, etc.
Self-defense drillEach student thinks of one self-defense technique to practice. The first time the instructor says “MOVE,” the student does the technique in slow motion; the second time, medium speed; the third time, full speed. A new technique is then chosen, and the drill continues.
Student choice drillDefender picks any one self-defense technique and is only allowed to use this technique, regardless of the attacking techniques.
Fight like an animalHave students pick their favorite animal out of tiger, monkey, dragon, crane, eagle, mantis, or snake. Have them spar as if they were that animal. Here are the descriptions of how the animals fight:
- Tiger. Fights aggressively, fierce, and always on target, never missing a hit, always depending on speed and strength.
- Monkey. Uses rolls and jumping motions to attack and dodge. All techniques require the user to stay in a low squatting position and attack with surprising blasts from the squatting position: the monkey also tries to offend the opponent by teasing him and often climbing on the opponent.
- Dragon. Uses elbows, knees, and other short-range attacks to stay inside the opponents defenses and attack from the inside to the out.
- Crane. Uses slow, fluid motions to knock the opponent off balance, and then strike when the enemy is off-guard.
- Eagle. Uses fast grappling techniques, often uses grabs and locks on pressure points.
- Mantis. Stays very still until an opening presents itself, and then defeats the opponent in one move.
- Snake. Uses pinpoint targeting to attack pressure points repeatedly.
Counterpunch drillAttacker attacks with one kick. The defender blocks with the lead arm and counter punches with trailing arm. After a minute, the attacker switches from kicks to hand techniques. Finally, the attacker uses either hand or foot techniques. The defender always uses just a counter punch.
Sit, jump, kickStudents begin in sitting position. On command, they quickly jump up, perform a specific kick (either to a target or to the air), then sit back down.
Quad kickFrom fighting stance, using front or rear leg. The sequence is:
- Front kick
- Round kick
- Twist kick
- Side kick
Folding chair kicksUse as many folding chairs as needed. Have the taller kids use the back of the chair while smaller kids use the seat part of the chair. Practice front and roundhouse kicks by kicking over the chair. Have the students sit in the chairs. Students stand up, look over their shoulder, and perform a side kick, back kick, or crescent kick, then sit down again.
Puppy howlersStudents get on hand and knees like a puppy. Shout out “One” and they chamber one leg in as close as possible to the shoulder. Shout out “Two” and they extend the leg out in a round kick. Shout out “Three” and they pull the knee back to the shoulder. Shout out “Four” and they put their leg down. Shout out “Five” and they sit up on their knees and howl like a puppy. Shout out “One” and howling stops and exercise repeats from the beginning. Praise the child who stops howling first. The rest will fall in line.
Jump kickYou could use any technique in this drill but, for an example, I will use a jump front kick. One student stands and holds a target, while the partner lies on his/her back, with feet at partner’s feet. The student on the floor rolls over backward (feet overhead) to the feet and executes a jump front kick on the target.
Killer legsAssume a comfortable shoulder width stance, with hands at sides. Step forward with one leg, as if you were doing a lunge with weights. The rear knee is close to the floor but does not touch. Stay in this position until instructor says “Go!” The student will execute a kick of the instructor’s choice. Do this walking across the room, and back. Stretch after each time you reach the other side.
Walking the bodyStudents line up in pairs in closed stances. On command, one student performs 10 round kicks toward the waist of the partner. Then 10 to the chest, Then 10 to the head. No contact isd made on kicks.
Double barrelHave a student stand between two Wave Masters. Have the student do kick on one bag and spin kick on the other bag. Change feet. Change techniques. Speed is the drill.
Compass kicksStudents kick to the front five times, turn 90 degrees, kick five times, etc.
Walk with dangerLine up students in rows for class and then keep in their lines but move to the back of the room. Then the first person in each row gets into a fighting stance. On command, the first student in each row begins moving forward doing blocks, kicks, and strikes. I tell them to do anything they want, even stuff they have seen on Power Rangers, as long as it is not dangerous. This drill helps students learn to put together their own combinations.
Three shield drillThree Students (number may vary as needed) with kicking shields surround a single student. The center student must keep hitting all three shields as though it was a three on one fight. The drill may be used with all striking moves, just punches, or just kicks to add variety to the drill. When a shield is hit well (based on the age and skill of the center student), the student holding the shield backs up three steps, and then moves back in. For beginners, I also have the shield holders count to three before they come back in to give the center student breathing room.
Alternating kicking padsMake groups of three: one person will kick, one will hold the kicking pad, and the other will bend over touching toes in front of the target holder. The person who kicks must kick over the person that is bending over and kick the kicking pad. Students then rotate positions. Person bending over may kneel or squat as necessary.
10 kicksStudents pair up, one with target paddle. Kicker performs one kick then returns leg to starting position. The kicker does two kicks on the pad before putting their foot down. Then three, four, five etc. until they have done "10 kicks.”
Protect the tiger cubSelect a student to be the tiger. Have the tiger sit with his/her back to the other students, at least ten feet away. Put a stuffed animal or pad, behind the tiger and have the Tiger pretend it is his/her cub. Have the other students take turns sneaking up behind the tiger and trying to steal the cub. If the tiger hears the person sneaking up, it can roar and then turn around. If the tiger catches a student, the student takes the tiger place. If there is no student when the Tiger roars, the tiger remains the tiger and the game starts again.
Bag drillOn the command ”FREESTYLE,” students punch and kick bag freestyle for 30 seconds. On the command "STOP."